I first heard of the idea of advantages in the book, SABA (Small Advantage, Big Advantage). Brian McCormick does a great job in breaking down the concepts of play in a simplified manner. These concepts come together during play to help strengthen the team's offense and make it anti-fragile. Antifragility is the idea that things... Continue Reading →
How the BIG3 creates alignment and consistency across our youth program
If everything is a priority, then nothing is a priority The most successful programs and organisations excel at specific things. They do not get caught up in trying to be great at everything, rather they double down on their identity and continuously improve on the other aspects. Jim Boeheim's Syracuse teams are known for their... Continue Reading →
Weekly X’s & O’s – Dribble Penetration Principles
This week, we're taking a look at our Dribble Penetration Principles and sharing a few ideas of how we work on building the habits and teaching the decision-making components through the use of shooting and small-sided games. Regardless of what set or action that we run, there will inevitably be a moment when the play... Continue Reading →
Creating Engagement in Youth Sports
Part IV — Interesting and Challenging is a Key Feature In our previous post, we discussed two features (Goals and Feedback) that video games have which create engagement and excite players. The third feature that is different between video games and youth practice environments is that video games are interesting and challenging. Regardless of what game you play,... Continue Reading →
Weekly X’s & O’s – Stationary Advantage Starts
In a previous post, we highlighted some of the things that we include in each of our practices. Through 1vs1, 3vs3 and SSG, we are able to teach the decision-making components, including highlighting the various cues that players need to recognise in order to make a decision. In this post, we share our favourite stationary advantage... Continue Reading →
How to Create Engagement and Fun in Youth Sports — Goals & Feedback
Video Games have three key features that engage participants and youth sports tend to miss out on these features. . . 1. OBVIOUS GOALS Regardless of what video game you are playing, there is always a clear objective. Take Super Mario for example — the objective is to rescue Princess Toadstool from Bowser. In order... Continue Reading →